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MacHome 1998 February
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MacHome CD-ROM 02-1998.toast
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Game Demos
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Shadow Warrior
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SW Demo Files
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SW Config
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INI File
|
1997-09-30
|
5KB
|
240 lines
[Setup]
;Setup File for Shadow Warrior
SetupVersion = "Version 1.0"
;
;
[Screen Setup]
;
;
;ScreenWidth: passed to engine
;ScreenHeight: passed to engine
;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
;ScreenPad: num bytes to add to pad each scanline for cache alignment
;
;
ScreenWidth = 640
ScreenHeight = 480
ScreenDoubled = 0
ScreenSkip = 0
ScreenPad = 8
AutoSwitch = 0
AutoWidth = 640
AutoHeight = 480
SWLoc = 0
;
;
[Sound Setup]
;
;
FXVolume = 254
MusicVolume = 228
NumVoices = 8
MixRate = 22050
ReverseStereo = 0
BossMusic = 1
;
;
[KeyDefinitions]
;
;
Move_Forward = "Up" "Kpad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "Kpad6"
Strafe = "Cmd" ""
Fire = "Ctrl" ""
Open = "Space" ""
Run = "Shift" ""
AutoRun = "CapLck" ""
Jump = "A" "/"
Crouch = "Z" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Strafe_Left = "," ""
Strafe_Right = "." ""
Aim_Up = "Home" "Kpad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Med_Kit = "M" ""
Smoke_Bomb = "S" ""
Night_Vision = "N" ""
Gas_Bomb = "G" ""
Flash_Bomb = "F" ""
Caltrops = "C" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "Kpad5" ""
Holster_Weapon = "F14" ""
Map_Follow_Mode = "F" ""
See_Co_Op_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
;
;
[Controls]
;
;
;Controls
;
;ControllerType
; - Keyboard - 0
; - Keyboard and Mouse - 1
;
;
ControllerType = 0
MouseSensitivity = 98558
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
turn_scale = 256
move_scale = 256
MouseAiming = 0
;
;
[Comm Setup]
;
;
;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
;NumberPlayers: number of players to look for
;MovesPerPacket: 1,2,4,8 (larger number means less packets sent)
;NoPredict: 0 = default, 1 = turn off net prediction
NetGame = 0
AlwaysNetGame = 0
CommType = 4
NumberPlayers = 2
MovesPerPacket = 1
NoPredict = 0
;
;MaxPackets: maximum number of packets to allocate(default 100)
;PacketsPerPlayer: number of packets to allocate for each player(default 20)
;SocketNumber: socket to use, ~=default(0x8849)
;Zone(2-8): Appletalk zone(s) to search
;ATalkNPBTime: time to wait during AppleTalk name lookup
;Timeout = time to wait for incoming packets, ~=default(60)
;ResendCount = retry time count, ~=default(4)
;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
MaxPackets = 100
PacketsPerPlayer = 20
SocketNumber = ~
Zone#2 = "*"
Zone#3 = ""
Zone#4 = ""
Zone#5 = ""
Zone#6 = ""
Zone#7 = ""
Zone#8 = ""
ATalkNPBTime = 1500
Timeout = ~
ResendCount = ~
IPAddr#2 = ""
IPAddr#3 = ""
IPAddr#4 = ""
IPAddr#5 = ""
IPAddr#6 = ""
IPAddr#7 = ""
IPAddr#8 = ""
OTSendDelay = 15
;
DebugSend = 0
DebugGet = 0
DebugErr = 0
DebugTCP = 0
DebugATK = 0
DebugIPX = 0
DebugSer = 0
;
ConnectType = 0
;
PlayerName = "KATO"
CommbatMacro#0 = "Burn baby burn..."
CommbatMacro#1 = "You make another stupid move."
CommbatMacro#2 = "Blocking with your head again?"
CommbatMacro#3 = "You not fight well with hands!"
CommbatMacro#4 = "You so stupid!"
CommbatMacro#5 = "Quit jerking off. Come fight me!"
CommbatMacro#6 = "What the matter you scaredy cat?"
CommbatMacro#7 = "Did I break your concentration?"
CommbatMacro#8 = "Hope you were paying attention."
CommbatMacro#9 = "ITTAIIIUUU!!!"
;
NonMoveDelay = 10
NonMoveOversend = 2
MoveOversend = 0
IgnoreCntErrs = 0
IgnoreNMCntErrs = 0
;
;
[Options]
BorderNum = 2
Brightness = 0
BorderTile = 0
Bobbing = 1
Tilting = 0
Shadows = 1
AutoRun = 0
Crosshair = 0
AutoAim = 1
Messages = 1
Talking = 1
Ambient = 1
FxOn = 1
MusicOn = 1
NetGameType = 1
NetLevel = 0
NetMonsters = 0
NetHurtTeammate = 1
NetSpawnMarkers = 1
NetTeamPlay = 1
NetKillLimit = 0
NetTimeLimit = 0
NetColor = 7
NoAirMeter = 0
MouseAimingOn = 1
MouseInvert = 0
ShortGameMode = 0
SyncPrintMode = 1
AllSync = 0
Stats = 0
Rooster = ""
Kiwi = 0
PlayCD = 0
Chickens = 0
;
;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
;
;
AutoPlayDemos = 1
WaitNextSleep = -1
BackgroundSleep = 10
SelfModifyPPC = 1